11 February 2010

blender assignment 04



I made a basic landscape and a little balloon to fly around to test out the basic IPO curves. They seem to be pretty standard as far as keyframing timelines go... I adjusted the balloon's locations and rotations to make it move. I also wanted to have a character to jump into the balloon, to initiate the flying, but I hit ctrl+Q (quit) instead of ctrl+W (save), and lost some of my work. So, for now this is just the animation of the balloon, but I will  post a revision soon. :)

video

04 February 2010

blender assignment 03


Due to the complexity of the objects in my project for assignment 2, I decided to start over. I came up with the idea to make a "combination lock" style toy.


The toy consists of a an inner chamber and three rotating cylinders, all contained in an outer chamber. The inner chamber contains a small ball, and one circular opening (slightly larger diameter than that of the ball). Holes (with diameters equivalent to the opening of inner chamber) are placed halfway between the radius and the outer edge of the rotating cylinders. The outer chamber has one opening at the end and three windows centered above the rotating cylinders. The user  turns the cylinders by pressing up (Q, W, E) or down (A, S, D). I also added decorative gears on the side that turn with the cylinders (these gears use the same sensors for the cylinders, and customized the actuators so that the larger gears turn slower than the smaller ones).


The player's goal is to get the ball out by lining up the holes in the correct positions and tilting the machine to the side.*


*I wanted to make controls that allow the user to tilt the whole machine to let the ball out, but I have not yet figured out how to make controls for the hole machine. I also tried to figure out the UV mapping features, so I could put numbers or letters (viewable through the windows) on the cylinders, but I could not figure out how to export a copy of the unrolled map to Photoshop.


Larin!